Cartesian coordinate system.
Geometry [Points, Primitives, Winding, Surfaces, Manifolds]
Trigonometry and Vector Math.
Geometry manipulation [SOPs] Point clouds.
Different spaces in 3D [World, Object, Camera, UV space, etc.]
Data types in computer graphics.
Introduction to VEX and VOPs
Linear[SOPs] vs Non-linear[DOPs] data flow.
Explaining Time-depending solving with Point-based dynamics.
first simulation [Particles].
Camera-Space-based cache Optimization.
Geometry [Packed: On-Disk, In-Memory, Fragments]
Reduce memory usage FPS optimization.
Volumes [VDBs, Signed SDF, Unsigned, Density Fog fields]
Volume sourcing, manipulation [Volume VOPs]
Smoke and Fire simulation:
Fire Characteristics [Gas, Wood, tire, etc.]
Fire Shading [Fitting, Remapping, data manipulation]
Rendering fire [ACES color-space workflow]
Rendering Optimization
Scattering Techniques.
Controlled Organized Randomization. [lookDev]
Transformations Matrices.
Rotations, decomposing matrices, quaternions
inversed transformations, Scene absolute. scene axis alignment.
Geometry [Primitives, Convex, Concave]
Rigid Body Dynamics [Bullet Solver]
Fracture Technicians, Constraints.
Guided Simulations.
Collision Detection Optimization.
Send Geometry with simulation attributes to other DCCs. [Maya]
Preserve hierarchy, Attributes, and Shading Groups of incoming Geometry.
Using Reference system in Maya to work on Shading, Animation, and Simulation in parallel.
Deformation vs Transformation Alembic cache.
Characteristics of a good Explosions:
Shaping explosions to get a good composition in your shot.
Rendering explosions. [ACES]
Grain sourcing, constraints.
Grain optimizations.
Grains shading and rendering [Mantra].
About Sending grains to other DCCs.
عدد الساعات | |
---|---|
السعر | جنيه مصري |
تاريخ البداية | 2022-02-04 |
تاريخ النهاية | 2022-09-30 |
أيام المحاضرات | الجمعة |
مواعيد الحضور | 2 مساءً الي 6 مساءً |
المستوى | عام |
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